One tile, one stack
- Add-onChanges how the effects run
- EffectDo this
- ConditionOnly if… (optional)
- TriggerWhen this happens
All on one tile. The order inside the stack doesn't matter.
Good to know
- When the trigger fires and every condition passes, all the effects in the stack run.
- Double-click a box to set it up. To pick furni, click them in the room. Most effects have a delay if they should wait.
- Effects that act on a user (Show Message, Teleport) need a trigger that has one, like User Enters Room.
- Negative conditions pass when the normal one would fail. Game furni (tiles, switches, gates) are what wired acts on.
- CustomAdded by Peace and not in normal Habbo, so it may work differently.
From the in-game help